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Home arrow Sample Code arrow Games arrow Mastermind
Mastermind PDF Print E-mail
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Written by David Bann   
Wednesday, 06 June 2007
The computer will randomly select a secret combination. 
The player needs to guess the combination in as few turns as possible,
from a pallet of colours shown on the screen. The user's selection
history is shown, along with the results for each turn.
Features include display settings, and a game settings.
The game is VERY user friendly and easy to play.
************************************************************************
* Program Name: ZMASMIND | Version 2.0
********************* This is the graphic version! *********************
* Description : Master Mind - The Ultimate Edition
* The computer will randomly select a secret combination. The player
* needs to guess the combination in as few turns as possible, from
* a pallet of colours shown on the screen. The user's selection
* history is shown, along with the results for each turn.
* Features include display settings, and a game settings.
* The game is VERY user friendly and easy to play.
************************************************************************
* Installation: All you need to do is create an executable program
* with the name ZMASMIND, and upload this source to it.
* You will then need to set up the selection screen text
* as follows:
* text-002: Display Options
* text-004: Game Options
* P_ALDUP : Allow Duplicates In Combination
* P_INTE : Use Intensified Colours
* P_SCPL : Show Results On The Fly
* P_SSTATS: Show Statistics
* P_SKEY : Show Results Key Chart
************************************************************************
* Created 05.08.2002 by David Bann (VZAP) South Africa
* e-mail : This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
* This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
* Feel free to send any comments or suggestions to the above addresses.
************************************************************************
* Modification Log
************************************************************************
* Date :
* Search By :
* Description:
************************************************************************
REPORT ZMASMIND NO STANDARD PAGE HEADING
LINE-SIZE 132
LINE-COUNT 65.

INCLUDE <SYMBOL>.

** DATA ****************************************************************
DATA: TURN_NO TYPE I, " Turn Number
NO_TRIES TYPE I,
TIMER LIKE SY-UZEIT.

DATA: BEGIN OF USER_HISTORY OCCURS 0,
TURN_NO TYPE I,
COL_1,
COL_2,
COL_3,
COL_4,
COL_5,
END OF USER_HISTORY,
BEGIN OF SECRET_COM,
COL_1 TYPE I,
COL_2 TYPE I,
COL_3 TYPE I,
COL_4 TYPE I,
COL_5 TYPE I,
END OF SECRET_COM.

DATA: NO_OF_WINS TYPE I,
NO_OF_GAMES TYPE I,
SUBRC LIKE SY-SUBRC,
TOT_TRIES TYPE I.

** CONSTANTS ***********************************************************
CONSTANTS: L LIKE SY-VLINE VALUE '|',
TRUE VALUE 'X',
FALSE VALUE SPACE,
START VALUE 'X',
STOP VALUE SPACE.
CONSTANTS: COL_1 TYPE I VALUE 1,
COL_2 TYPE I VALUE 2,
COL_3 TYPE I VALUE 3,
COL_4 TYPE I VALUE 4,
COL_5 TYPE I VALUE 5,
COL_6 TYPE I VALUE 6,
COL_7 TYPE I VALUE 7,
NO_TURNS TYPE I VALUE 10. " Number of tries the user has

** RANGES **************************************************************
RANGES: CUCOL FOR SY-CUCOL. " Clickable regions

** SELECTION SCREEN ****************************************************
* - Display Options
SELECTION-SCREEN: BEGIN OF BLOCK B12 WITH FRAME TITLE TEXT-002.
* - Use Intensified Colours
PARAMETERS: P_INTE AS CHECKBOX DEFAULT 'X',
P_SSTATS AS CHECKBOX DEFAULT 'X',
P_SKEY AS CHECKBOX DEFAULT ''.
SELECTION-SCREEN: END OF BLOCK B12.
SELECTION-SCREEN: BEGIN OF BLOCK B13 WITH FRAME TITLE TEXT-004.
* - Show Results On The Fly
PARAMETERS: P_SCPL AS CHECKBOX DEFAULT 'X',
* - Allow Duplicates In Secret Combination
P_ALDUP AS CHECKBOX.
SELECTION-SCREEN: END OF BLOCK B13.


** INITIALIZATION ******************************************************
INITIALIZATION.
PERFORM SET_UP_CLICK_REGIONS.


** AT LINE SELECTION ***************************************************
AT LINE-SELECTION.
PERFORM LINE_SELECTION.

** START OF SELECTION **************************************************
START-OF-SELECTION.
PERFORM SET_UP.
PERFORM NEW_GAME.

** END OF SELECTION ****************************************************
END-OF-SELECTION.

** FORMS ***************************************************************
*&---------------------------------------------------------------------*
*& Form SHOW_PALLET
*&---------------------------------------------------------------------*
* Shows the colour pallet for the user to pick from
*----------------------------------------------------------------------*
FORM SHOW_PALLET.
DATA: PCOL_1,
PCOL_2,
PCOL_3,
PCOL_4,
PCOL_5,
PCOL_6,
PCOL_7.

SY-LSIND = 0.

* We need to do this to center the numbers (constants don't center)
PCOL_1 = COL_1.
PCOL_2 = COL_2.
PCOL_3 = COL_3.
PCOL_4 = COL_4.
PCOL_5 = COL_5.
PCOL_6 = COL_6.
PCOL_7 = COL_7.

WRITE: /10(29) SY-ULINE,
/10 L NO-GAP,
(3) PCOL_1 COLOR = COL_1 NO-GAP HOTSPOT CENTERED,
L NO-GAP,
(3) PCOL_2 COLOR = COL_2 NO-GAP HOTSPOT CENTERED,
L NO-GAP,
(3) PCOL_3 COLOR = COL_3 NO-GAP HOTSPOT CENTERED,
L NO-GAP,
(3) PCOL_4 COLOR = COL_4 NO-GAP HOTSPOT CENTERED,
L NO-GAP,
(3) PCOL_5 COLOR = COL_5 NO-GAP HOTSPOT CENTERED,
L NO-GAP,
(3) PCOL_6 COLOR = COL_6 NO-GAP HOTSPOT CENTERED,
L NO-GAP,
(3) PCOL_7 COLOR = COL_7 NO-GAP HOTSPOT CENTERED,
L NO-GAP,
/10(29) SY-ULINE.

ENDFORM. " SHOW_PALLET

*&---------------------------------------------------------------------*
*& Form SET_UP
*&---------------------------------------------------------------------*
* Sets up variables from the selection screen
*----------------------------------------------------------------------*
FORM SET_UP.
IF P_INTE NE 'X'.
FORMAT INTENSIFIED OFF.
ENDIF.
NO_TRIES = NO_TURNS.
TURN_NO = 0.
ENDFORM. " SET_UP

*&---------------------------------------------------------------------*
*& Form NEW_GAME
*&---------------------------------------------------------------------*
* Starts a new game
*----------------------------------------------------------------------*
FORM NEW_GAME.
PERFORM RESET_AND_RANDOMIZE.
PERFORM SHOW_PALLET.
PERFORM SHOW_GRID.
ENDFORM. " NEW_GAME

*&---------------------------------------------------------------------*
*& Form SHOW_GRID
*&---------------------------------------------------------------------*
* Shows the users selection history
*----------------------------------------------------------------------*
FORM SHOW_GRID.

WRITE: /14(21) SY-ULINE NO-GAP.

* Show users selection history
LOOP AT USER_HISTORY.
WRITE: /14 L NO-GAP,
(3) USER_HISTORY-COL_1 NO-GAP COLOR = USER_HISTORY-COL_1 CENTERED,
L NO-GAP,
(3) USER_HISTORY-COL_2 NO-GAP COLOR = USER_HISTORY-COL_2 CENTERED,
L NO-GAP,
(3) USER_HISTORY-COL_3 NO-GAP COLOR = USER_HISTORY-COL_3 CENTERED,
L NO-GAP,
(3) USER_HISTORY-COL_4 NO-GAP COLOR = USER_HISTORY-COL_4 CENTERED,
L NO-GAP,
(3) USER_HISTORY-COL_5 NO-GAP COLOR = USER_HISTORY-COL_5 CENTERED,
L NO-GAP.

* IF selected, show the results of each selection on the fly
IF P_SCPL = 'X'.
PERFORM SHOW_RESULTS USING FALSE.
ELSE.
IF NOT USER_HISTORY-COL_5 IS INITIAL.
PERFORM SHOW_RESULTS USING FALSE.
ENDIF.
ENDIF.
WRITE: /14(21) SY-ULINE.

ENDLOOP.

DESCRIBE TABLE USER_HISTORY LINES NO_TRIES.
NO_TRIES = NO_TURNS - NO_TRIES.

* This is used to show the whole grid. ie: If not all turns have been
* taken, then empty blocks are shown
IF NO_TRIES GT 0.
DO NO_TRIES TIMES.
WRITE: /14 L NO-GAP,
(3) SPACE NO-GAP,
L NO-GAP.
DO 4 TIMES.
WRITE: (3) SPACE NO-GAP, L NO-GAP.
ENDDO.
WRITE: /14(21) SY-ULINE.
ENDDO.
ENDIF.

IF P_SSTATS = 'X'.
PERFORM SHOW_STATS.
ENDIF.

IF P_SKEY = 'X'.
PERFORM SHOW_KEY.
ENDIF.

ENDFORM. " SHOW_GRID
*&---------------------------------------------------------------------*
*& Form CHECK_SELECTION
*&---------------------------------------------------------------------*
* Checks the user selection to see if the combination is correct.
* If it is, sy-subrc = 0, if not, sy-subrc = 4.
*----------------------------------------------------------------------*
FORM CHECK_SELECTION.
IF USER_HISTORY-COL_1 = SECRET_COM-COL_1
AND USER_HISTORY-COL_2 = SECRET_COM-COL_2
AND USER_HISTORY-COL_3 = SECRET_COM-COL_3
AND USER_HISTORY-COL_4 = SECRET_COM-COL_4
AND USER_HISTORY-COL_5 = SECRET_COM-COL_5.
SY-SUBRC = 0. " Player has guessed right
ELSE.
SY-SUBRC = 4. " Incorrect
ENDIF.
ENDFORM. " CHECK_SELECTION

*&---------------------------------------------------------------------*
*& Form RESET_AND_RANDOMIZE
*&---------------------------------------------------------------------*
* Resets variables and creates a secret combination
*----------------------------------------------------------------------*
FORM RESET_AND_RANDOMIZE.
NO_TRIES = NO_TURNS.
TURN_NO = 0.
REFRESH USER_HISTORY.
CLEAR USER_HISTORY.
CLEAR SECRET_COM.

* If no duplicates allowed
IF P_ALDUP NE 'X'.

* Need to do this twice, because otherwise the first number is always
* the same (The random function module does this)
PERFORM GET_RANDOM_NUMBER CHANGING SECRET_COM-COL_1.
PERFORM GET_RANDOM_NUMBER CHANGING SECRET_COM-COL_1.

WHILE SECRET_COM-COL_2 = SECRET_COM-COL_1
OR SECRET_COM-COL_2 IS INITIAL.
PERFORM GET_RANDOM_NUMBER CHANGING SECRET_COM-COL_2.
ENDWHILE.
WHILE SECRET_COM-COL_3 = SECRET_COM-COL_1
OR SECRET_COM-COL_3 = SECRET_COM-COL_2
OR SECRET_COM-COL_3 IS INITIAL.
PERFORM GET_RANDOM_NUMBER CHANGING SECRET_COM-COL_3.
ENDWHILE.
WHILE SECRET_COM-COL_4 = SECRET_COM-COL_1
OR SECRET_COM-COL_4 = SECRET_COM-COL_2
OR SECRET_COM-COL_4 = SECRET_COM-COL_3
OR SECRET_COM-COL_4 IS INITIAL.
PERFORM GET_RANDOM_NUMBER CHANGING SECRET_COM-COL_4.
ENDWHILE.
WHILE SECRET_COM-COL_5 = SECRET_COM-COL_1
OR SECRET_COM-COL_5 = SECRET_COM-COL_2
OR SECRET_COM-COL_5 = SECRET_COM-COL_3
OR SECRET_COM-COL_5 = SECRET_COM-COL_4
OR SECRET_COM-COL_5 IS INITIAL.
PERFORM GET_RANDOM_NUMBER CHANGING SECRET_COM-COL_5.
ENDWHILE.
* If duplicates are allowed
ELSE.
PERFORM GET_RANDOM_NUMBER CHANGING SECRET_COM-COL_1.
PERFORM GET_RANDOM_NUMBER CHANGING SECRET_COM-COL_2.
PERFORM GET_RANDOM_NUMBER CHANGING SECRET_COM-COL_3.
PERFORM GET_RANDOM_NUMBER CHANGING SECRET_COM-COL_4.
PERFORM GET_RANDOM_NUMBER CHANGING SECRET_COM-COL_5.
ENDIF.
ENDFORM. " RESET_AND_RANDOMIZE

*&---------------------------------------------------------------------*
*& Form SHOW_SECRET_COM
*&---------------------------------------------------------------------*
* Shows the secret combination
*----------------------------------------------------------------------*
FORM SHOW_SECRET_COM.
WRITE: /14(21) SY-ULINE,
/14 L NO-GAP,
(3) SECRET_COM-COL_1 COLOR = SECRET_COM-COL_1 NO-GAP CENTERED,
L NO-GAP,
(3) SECRET_COM-COL_2 COLOR = SECRET_COM-COL_2 NO-GAP CENTERED,
L NO-GAP,
(3) SECRET_COM-COL_3 COLOR = SECRET_COM-COL_3 NO-GAP CENTERED,
L NO-GAP,
(3) SECRET_COM-COL_4 COLOR = SECRET_COM-COL_4 NO-GAP CENTERED,
L NO-GAP,
(3) SECRET_COM-COL_5 COLOR = SECRET_COM-COL_5 NO-GAP CENTERED,
L NO-GAP,
/14(21) SY-ULINE NO-GAP.

ENDFORM. " SHOW_SECRET_COM

*&---------------------------------------------------------------------*
*& Form LINE_SELECTION
*&---------------------------------------------------------------------*
* Handles line selection
*----------------------------------------------------------------------*
FORM LINE_SELECTION.
DATA: SELECTION TYPE I.

IF P_INTE NE 'X'.
FORMAT INTENSIFIED OFF.
ENDIF.

IF SY-LISEL = ' | 1 | 2 | 3 | 4 | 5 | 6 | 7 |'
AND SY-CUCOL IN CUCOL.

* Find what number was chosen
CASE SY-CUCOL.
WHEN 12 OR 13 OR 14.
SELECTION = COL_1.
WHEN 16 OR 17 OR 18.
SELECTION = COL_2.
WHEN 20 OR 21 OR 22.
SELECTION = COL_3.
WHEN 24 OR 25 OR 26.
SELECTION = COL_4.
WHEN 28 OR 29 OR 30.
SELECTION = COL_5.
WHEN 32 OR 33 OR 34.
SELECTION = COL_6.
WHEN 36 OR 37 OR 38.
SELECTION = COL_7.
ENDCASE.

CLEAR USER_HISTORY.
READ TABLE USER_HISTORY WITH KEY TURN_NO = TURN_NO.
SUBRC = SY-SUBRC.

TOT_TRIES = TOT_TRIES + 1.

* Find the first empty selection
CASE SPACE.
WHEN USER_HISTORY-COL_1.
USER_HISTORY-COL_1 = SELECTION.
WHEN USER_HISTORY-COL_2.
USER_HISTORY-COL_2 = SELECTION.
WHEN USER_HISTORY-COL_3.
USER_HISTORY-COL_3 = SELECTION.
WHEN USER_HISTORY-COL_4.
USER_HISTORY-COL_4 = SELECTION.
WHEN USER_HISTORY-COL_5.
USER_HISTORY-COL_5 = SELECTION.
PERFORM NEXT_TURN.
WHEN OTHERS.
TURN_NO = TURN_NO + 1.
PERFORM LINE_SELECTION.
EXIT.
ENDCASE.

IF SUBRC = 0.
MODIFY USER_HISTORY TRANSPORTING COL_1 COL_2 COL_3 COL_4 COL_5
WHERE TURN_NO = TURN_NO.
ELSE.
USER_HISTORY-TURN_NO = TURN_NO.
APPEND USER_HISTORY.
ENDIF.
PERFORM SHOW_PALLET.
PERFORM SHOW_GRID.
ENDIF.
ENDFORM. " LINE_SELECTION

*&---------------------------------------------------------------------*
*& Form GET_RANDOM_NUMBER
*&---------------------------------------------------------------------*
* Generates a random number between 1 and 7
*----------------------------------------------------------------------*
* <--P_NUM Variable to insert random number into
*----------------------------------------------------------------------*
FORM GET_RANDOM_NUMBER CHANGING P_NUM.
CALL FUNCTION 'QF05_RANDOM_INTEGER'
EXPORTING
RAN_INT_MAX = 7
RAN_INT_MIN = 1
IMPORTING
RAN_INT = P_NUM.
ENDFORM. " GET_RANDOM_NUMBER
*&---------------------------------------------------------------------*
*& Form SET_UP_CLICK_REGIONS
*&---------------------------------------------------------------------*
* text
*----------------------------------------------------------------------*
FORM SET_UP_CLICK_REGIONS.
CUCOL-SIGN = 'I'.
CUCOL-OPTION = 'BT'.

CUCOL-LOW = 12.
CUCOL-HIGH = 14.
APPEND CUCOL.

CUCOL-LOW = 16.
CUCOL-HIGH = 18.
APPEND CUCOL.

CUCOL-LOW = 20.
CUCOL-HIGH = 22.
APPEND CUCOL.

CUCOL-LOW = 24.
CUCOL-HIGH = 26.
APPEND CUCOL.

CUCOL-LOW = 28.
CUCOL-HIGH = 30.
APPEND CUCOL.

CUCOL-LOW = 32.
CUCOL-HIGH = 34.
APPEND CUCOL.

CUCOL-LOW = 36.
CUCOL-HIGH = 38.
APPEND CUCOL.

ENDFORM. " SET_UP_CLICK_REGIONS
*&---------------------------------------------------------------------*
*& Form NEXT_TURN
*&---------------------------------------------------------------------*
* Check to see if the selection was correct and go to next turn
*----------------------------------------------------------------------*
FORM NEXT_TURN.
DATA: TMP_TRN TYPE I.

PERFORM CHECK_SELECTION.
IF SY-SUBRC = 0. " Correct
PERFORM GAME_OVER USING TRUE.
PERFORM NEW_GAME.
STOP.
ENDIF.

TMP_TRN = TURN_NO + 1.

IF TMP_TRN GE NO_TURNS AND SY-SUBRC NE 0. " Lost game
PERFORM GAME_OVER USING FALSE.
PERFORM NEW_GAME.
STOP.
ENDIF.

ENDFORM. " NEXT_TURN

*&---------------------------------------------------------------------*
*& Form GAME_OVER
*&---------------------------------------------------------------------*
* End of game
*----------------------------------------------------------------------*
* -->P_WON_GAME The user won the game
*----------------------------------------------------------------------*
FORM GAME_OVER USING P_WON_GAME.
DATA: MSG(100) TYPE C.
NO_OF_GAMES = NO_OF_GAMES + 1.

IF P_WON_GAME = TRUE.
NO_OF_WINS = NO_OF_WINS + 1.

MSG = 'Well done! You won!'.
MESSAGE I999(ZZ) WITH MSG.
ELSE.
MESSAGE I999(ZZ) WITH 'Sorry - You loose!'.
ENDIF.
ENDFORM. " GAME_OVER
*&---------------------------------------------------------------------*
*& Form SHOW_RESULTS
*&---------------------------------------------------------------------*
* text
*----------------------------------------------------------------------*
* -->p_newline Start on a new line
* -->p_first_char First character to start with
*----------------------------------------------------------------------*
FORM SHOW_RESULTS USING P_NEWLINE.
DATA: COUNTER TYPE I,
BEGIN OF CHECK_TAB OCCURS 5,
POSITION TYPE I,
VALUE,
END OF CHECK_TAB,
SECRET_TAB LIKE CHECK_TAB OCCURS 5 WITH HEADER LINE,
RESULTS LIKE CHECK_TAB OCCURS 5 WITH HEADER LINE.

IF P_NEWLINE = TRUE.
WRITE: / ''.
ENDIF.

PERFORM CHECK_SELECTION.
IF SY-SUBRC = 0.
COUNTER = 1.
DO 5 TIMES.
WRITE: SYM_FILLED_CIRCLE AS SYMBOL.
COUNTER = COUNTER + 1.
ENDDO.
ELSE.
CLEAR CHECK_TAB.
REFRESH CHECK_TAB.

CHECK_TAB-POSITION = 1.
CHECK_TAB-VALUE = USER_HISTORY-COL_1.
APPEND CHECK_TAB.
CHECK_TAB-POSITION = 2.
CHECK_TAB-VALUE = USER_HISTORY-COL_2.
APPEND CHECK_TAB.
CHECK_TAB-POSITION = 3.
CHECK_TAB-VALUE = USER_HISTORY-COL_3.
APPEND CHECK_TAB.
CHECK_TAB-POSITION = 4.
CHECK_TAB-VALUE = USER_HISTORY-COL_4.
APPEND CHECK_TAB.
CHECK_TAB-POSITION = 5.
CHECK_TAB-VALUE = USER_HISTORY-COL_5.
APPEND CHECK_TAB.

CLEAR SECRET_TAB.
REFRESH SECRET_TAB.

SECRET_TAB-POSITION = 1.
SECRET_TAB-VALUE = SECRET_COM-COL_1.
APPEND SECRET_TAB.
SECRET_TAB-POSITION = 2.
SECRET_TAB-VALUE = SECRET_COM-COL_2.
APPEND SECRET_TAB.
SECRET_TAB-POSITION = 3.
SECRET_TAB-VALUE = SECRET_COM-COL_3.
APPEND SECRET_TAB.
SECRET_TAB-POSITION = 4.
SECRET_TAB-VALUE = SECRET_COM-COL_4.
APPEND SECRET_TAB.
SECRET_TAB-POSITION = 5.
SECRET_TAB-VALUE = SECRET_COM-COL_5.
APPEND SECRET_TAB.

LOOP AT CHECK_TAB.
CLEAR SECRET_TAB.
READ TABLE SECRET_TAB WITH KEY POSITION = CHECK_TAB-POSITION.
IF CHECK_TAB-VALUE = SECRET_TAB-VALUE.
RESULTS-POSITION = CHECK_TAB-POSITION.
RESULTS-VALUE = SYM_FILLED_CIRCLE.
APPEND RESULTS.
CONTINUE.
ENDIF.

LOOP AT SECRET_TAB.
IF CHECK_TAB-VALUE = SECRET_TAB-VALUE.
RESULTS-POSITION = CHECK_TAB-POSITION.
RESULTS-VALUE = SYM_CIRCLE.
APPEND RESULTS.
CONTINUE.
ENDIF.
ENDLOOP.
ENDLOOP.

COUNTER = 1.
DO 5 TIMES.
CLEAR RESULTS.
RESULTS-VALUE = SYM_BOLD_MINUS.
READ TABLE RESULTS WITH KEY POSITION = COUNTER.
WRITE: RESULTS-VALUE AS SYMBOL.
COUNTER = COUNTER + 1.
ENDDO.
ENDIF.

ENDFORM. " SHOW_RESULTS
*&---------------------------------------------------------------------*
*& Form SHOW_STATS
*&---------------------------------------------------------------------*
* Shows the statistics of the current session
*----------------------------------------------------------------------*
FORM SHOW_STATS.
DATA: LOSSES TYPE I.

LOSSES = NO_OF_GAMES - NO_OF_WINS.

FORMAT INTENSIFIED ON.

WRITE: /10(30) SY-ULINE,
/10 L,
(26) 'Statistics' CENTERED COLOR 3.
FORMAT COLOR 3 INVERSE ON INTENSIFIED ON.
WRITE: 39 L,
/10(30) SY-ULINE,
/10 L,
'Number of games played:',
(3) NO_OF_GAMES,
39 L,
/10 L,
'Number of wins :',
(3) NO_OF_WINS,
39 L,
/10 L,
'Number of losses :',
(3) LOSSES,
39 L,
/10 L,
'Total clicks :',
(3) TOT_TRIES,
39 L,
/10(30) SY-ULINE.
ENDFORM. " SHOW_STATS
*&---------------------------------------------------------------------*
*& Form SHOW_KEY
*&---------------------------------------------------------------------*
* Shows the key for the results
*----------------------------------------------------------------------*
FORM SHOW_KEY.
FORMAT COLOR OFF INVERSE OFF INTENSIFIED ON.
WRITE: /4(42) SY-ULINE,
/4 L,
(38) 'Results Key Chart' CENTERED COLOR 3,
L.
FORMAT COLOR 3 INVERSE ON INTENSIFIED ON.
WRITE: /4(42) SY-ULINE,
/4 L,
SYM_FILLED_CIRCLE AS SYMBOL,
': Correct colour in correct position',
L,
/4 L,
SYM_CIRCLE AS SYMBOL,
': Correct colour in wrong position ',
L,
/4 L,
SYM_BOLD_MINUS AS SYMBOL,
': Colour not in combination ',
L,
/4(42) SY-ULINE.
ENDFORM. " SHOW_KEY

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